I am grateful to the Backbench Business Committee for allocating time for this statement. Today I speak on behalf of the Science, Innovation and Technology Committee, but also the hundreds of thousands of people whose lives were profoundly affected by last year’s riots, as well as everyone impacted by the long shadow of social media misinformation.
I want to put on the record my thanks to the Committee Clerks and specialists who have supported this inquiry, and the many witnesses who gave evidence. They have helped to shape our report, and we are very grateful, particularly to those who shared their real-life experience of the riots and the online hate that accompanied them. The Committee would also like to extend our deepest sympathies to the families of the three little girls murdered in Southport, and everyone affected.
Like many nations, the UK is grappling with the immense challenge of regulating global tech giants—companies whose platforms shape our societies, economies and democracies, often with resources that dwarf those of Governments. For example, the UK’s entire public sector budget is about equal to Meta’s market capitalisation. As the representative of the British people, it is essential that Parliament understands the impact of these companies, and is able to scrutinise their actions and regulate them in the public interest, where necessary. However, the Committee experienced significant challenges in seeking to do that during the course of the inquiry. We were reassured by statements from Google, Meta, TikTok and X in our evidence session that they accepted their responsibility to be accountable to the British people through Parliament, and we hope to see that in practice as our work in this area continues.
The horrific attacks in Southport on 29 July 2024 and the violent unrest that followed are a stark reminder of the real-world consequences of the viral spread of online misinformation. Hateful and misleading content spread rapidly, amplified by opaque recommendation algorithms. Protests turned violent, often targeting Muslim and migrant communities, driven in part by the spread of these messages. These events provided a snapshot of how online activity can contribute to real-world violence and hate.