It is a great pleasure to serve under your chairship for the very first time, Ms Butler. As you know very well, digital technology is no longer simply a tool or a luxury plaything; it is a foundational part of our way of life here in Britain, like the electricity that powers our kettles or indeed the very air we breathe. Part of the environment in which our children grow, learn, play and communicate, it shapes how the next generation interacts with the world. However, like the air we breathe, digital technologies can be polluted.
I am, as I may have mentioned at times, an engineer and a tech evangelist. I champion the benefits that these technologies bring, but I also recognise the profound concerns that they raise for children’s physical and mental health, as well as for their cognitive development. That is why the Select Committee for Science, Innovation and Technology is undertaking an inquiry to examine neuroscience and digital childhoods, and I am glad to see members of the Committee present.
We want to move beyond the surface-level debate to ask the difficult scientific questions about what is happening inside young minds and the developing brain. The inquiry will build on previous evidence gathering. Last year, as part of our investigation into social media, misinformation and harmful algorithms, we went deep into the workings of the platform companies, particularly the business models that drive their social media operations. Meta’s market capitalisation is about equal to the entire UK public sector budget. With such financial power driving content into children’s lives, it is vital that we understand what drives those companies.
Social media companies rely on advertising-based business models, where clicks and likes matter most. As a result, they are designed to push content that drives engagement to the point of addiction, often without sufficient regard for whether that content is accurate or trustworthy. The digital advertising that incentivises recommendation algorithms is under-regulated and highly concentrated, with Facebook and Google the dominant players. They encourage the creation of material built to perform on social media above all else, and that includes misinformation and disinformation.