I beg to move,
That leave be given to bring in a Bill to prohibit the automated purchase and resale of games consoles and computer components; and for connected purposes.
I am sure that in the history of this Parliament, the pressing need to address the issue of scalping through legislative proposals has not been of regular concern to this House. However, I am here today to discuss this very phenomenon in its most 21st-century of interpretations, and to highlight the pressing issue of unfairness to consumers at the hands of unscrupulous scalpers and automated bot attacks.
The secondary resale market—or scalping, as it is commonly known—is worth billions in revenue to those in the automated bot industry. Scalpers manipulate and skew the supply and demand chain to create an unfair advantage in the marketplace, using bot attacks to use up basic supplies of coveted goods, such as the next generation of games consoles and computer components, then selling them on at hugely inflated prices. Experts in the field of bot mitigation and cyber-threats estimate that these kinds of organised bot groups can double their money in a matter of weeks through this practice, leaving the consumer in the position of either paying well over the manufacturer’s recommended price, or simply having to go without their desired purchase, as the bot resale site has made the games console unaffordable.
In this sense, the issue of scalping is at the heart of unfairness for the consumer. It creates frustration and disappointment, delay and disempowerment, and as things stand, there is no recourse to the law or to consumer protection. Scalping may be bad cyber-practice, and it may leave consumers short-changed, but no legislation exists at this time to curb bot enthusiasm or to protect the consumer, so the problem simply grows. The covid pandemic has provided the perfect storm for scalpers: an increase in online shopping, combined with the disruption to supply chains, has allowed increasingly well-organised and highly trained bot communities to make vast profits at the expense of the consumer. However, this issue existed long before the world was turned on its head by the global virus. Bot groups were mobilising and professionalising at an accelerated rate. They are well funded, they are technically proficient, and they are emboldened by the fact that the practice of scalping is not yet illegal.
The issue first came to my attention when constituents got in touch to complain that they were having problems accessing the Sony PlayStation 5, the Xbox Series X and associated computer components in the run-up to Christmas last year. Having waited eagerly for the latest next-generation consoles to be released, they discovered that they had been scalped, with automatic bots buying up those goods in large quantities. That caused a lot of disappointment in the wider gaming community, with customers unable to purchase goods at the end of what has been a particularly hard year for everyone.